Assassin’s Creed 3 Guide: Naval Mission.

 Assassins Creed 3 Guide: Naval Mission.

Assassin’s Creed 3 Guide: Naval Mission

PERFORM RUNNING ASSASSINATIONS (3)

During the chase, mash X whenever you approach an enemy. It is really easy.

STAY WITHN RANGE OF YOUR TARGET (40 YARDS)

Hold RT the whole way and don’t get slowed by anything. Do it right and this part too is easy.

KILL THE TARGET BEFORE HE REACHES THE CAVE

Took us an oddly long time to figure this out, but provided you haven’t been slowed down at all, you should find yourself in a final leap above his head just before he reaches the cave. Mash X while in the air and it’s sayonara monsieur thief man.

THE GHOST SHIP

REACH OCTAVIUS WITHIN TIME LIMIT

Just keep running toward it. Hold down R and Connor will do the rest. We managed it with about ten seconds to spare, so there’s leeway for a couple of mistakes, but…

DO NOT FALL IN THE WATER

Also this means you’re going to have to get your skates on when escaping the ship.

345619 Assassins Creed 3 Guide: Naval Mission.

THE MAD DOCTOR’S CASTLE

REACH THE ASSAILANT’S LOCATION WITHIN THE TIME LIMIT (1:00)

Climb the stuffed bear then follow the path up and around, across the mammoth tusks and over the bells. Done. Be sure to get the treasure after finding the next two clues. You have to climb the sliding cabinet and jump back aways from it and onto the high platform. For the second bonus treasure chest, drop down in the small room with the ramp and floor-slide through the hole in its bottom.

SOLVE THE RIDDLE WITHIN THE TIME LIMIT (1:00)

Change the time on the grandfather clock to 4:50. The answer, in case you were wondering, is on the faces of all the little watches in the other cabinet.

OAK ISLAND

SOLVE THE RIDDLE WITHIN TIME LIMIT (5:00)

There are four of them. Go in whichever order you like and use Eagle Vision if you get lost. Each is a basic puzzle involving pattern matching. They’re pretty easy and we did this with a couple of minutes to spare, but if you get stuck, just remember to align the largest object with the largest socket and take it from there, rotating around it.

DO NOT USE RANGED WEAPONS AGAINST ANIMALS

Easy. When the wolves attack, just use quick-time events to kill them in the usual way. Problem is…

LIMIT HEALTH LOSS (30%)

These wolves don’t fight fair. As you will probably be used to by now, Assassin’s Creed III just loves changing its own rules to suit itself, so these wolves offer you approximately a quarter of a nanosecond to hit the right buttons. Good luck, then. It only took us 46 tries. Or thereabouts.

345610 Assassins Creed 3 Guide: Naval Mission.

PRIVATEER CONTRACTS

Twelve of these. They are quicker and easier than other naval missions, their function to reduce the risk posed by pirates and other marauders to your trade routes. That is, if you use trade routes. We didn’t because we were playing Assassin’s Creed III, not Port Royale 3. These are fun at any rate, and necessary for 100% synch.

HENDERSON IN DISTRESS

LIMIT ALLIED LOSS 50%

Get on the swivel gun and start bullseying them immediately. No real tips to offer here other than that this is going to take skill. The faster you take them down, the less damage will be suffered by the Henderson, natch.

PAVING THE WAY

DESTROY THREE SHIPS BY RAMMING THEM

Prioritise ramming. Halfsail is the best speed for this as it provides the best balance between speed and manoeuvrability. Slam into three then take the rest out. Don’t worry about your own ship being damaged as there is no fail criteria for it.

DREAD OF NIGHT

LIMIT ENVIRONMENTAL DAMAGE (25%)

Very easy. Only use your cannons on the St James and only when up close. Sink her first and swivel gun the remainder of her fleet. In the meantime watch out for rocks.

TROUBLED WATER

LIMIT DAMAGE TAKEN (50%)

Quite easy. Before disembarking, make sure you have incendiary shot available and have them equipped. Two broadside shots will sink each British privateer and since each is a long way apart, if you’re efficient you should never come up against more than one. Make sure you duck and cover when you’re hit by the big waves.

RAIDING THE PROSPECTOR

SINK THE FLEET WITHINTHE TIME LIMIT (1:30)

Ignore the larger ship at the outset and broadside the group of smaller ones with standard shot, then finish them off as quickly as possible with the swivel, all the time bearing your ship left. By the time you’ve turned about, the larger ship should be bearing down on you. Broadside her. If you’re lucky, you’ll do her in one hit. And you’ll need to be lucky. Polish the rest off with the swivel gun. Good luck. This is very tough.

ONE OF A KIND

SINK A FRIGATE

Blast the enemy until the frigates appear, chase one until dead.

BLISTERING DAWN

LIMIT DAMAGE (25%)

Couldn’t be easier. Only four ships. Use incendiary shot.

A CALL FOR HELP

LIMIT ALLY DAMAGE (75%)

Mash their boats to driftwood as quickly as possible.

SEARCH FOR THE SOMERSET

LIMIT ENVIRONMENTAL DAMAGE (25%)

Just avoid the rocks at the start.

THE SEA WOLVES

COMPLETE THE CONTRACT WITH MINIMUM ALLIED CASUALTIES (4)

Take the enemy out with fire shot and you’ll lose two allies max.

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A MIDNIGHT ENGAGEMENT

MINIMISE ENVIRONMENTAL DAMAGE (25%)

Just avoid the rocks at the start.

THE GIANT AND THE STORM

SINK SHIPS BY FIRING ON THEIR POWDER STORES (3)

You have to wound each vessel just enough without sinking her to open up the opportunity to target her powder. We recommend not using incendiary, but standard shot and firing grazing shots rather than full broadsides which have the potential to sink them immediately. Good luck.

Source;http://www.nowgamer.com

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